One token, SAME-3LRL, across three products on KleverChain mainnet. This page says what each one does, what it costs and what it pays — read from the contracts rather than from a brochure.
SAME-3LRL is a KDA token with six decimals, so one SAME is 1,000,000 of the units the contracts count in. It is the only token the three products use: you register a club with it, pay DEX fees in it, stake it, and get paid rewards in it.
Supply, the amount burned so far and the KDA staking pool are on /token-info, alongside every mainnet contract address with a KleverScan link.
Two sinks burn rather than recycle. Striker's transfer market takes a fee out of the seller's proceeds and burns some or all of it, and specialising a player burns its unlock cost outright. Every one of those amounts is a contract setting the owner can change, so this page names the mechanism and leaves the figures to the screens that read them live.
A football club that lives entirely on chain, including the match simulation. The contract plays the match from a seed and the browser replays it, so refreshing cannot re-roll a result.
Registering a club is the one cost you cannot avoid; the exact amount is printed on the Create Club button, because it is a contract setting and can change. After that:
Scouting, training and facility upgrades all cost SAME and all come later. You do not need any of them to play.
A season is seven AI opponents. The contract pays a flat reward for every win and a larger one for taking the title; both are settings, readable from the game. They do not scale with difficulty — what climbing the ladder buys is standing, not money.
Difficulty starts at 1 and has no ceiling. Winning a season unlocks the next level, for as long as you keep winning, and the AI power band rises with it.
Rewards are paid from a treasury that can run out. When it is short the contract records what you are owed as a pending reward instead of failing the match, and you claim it once the treasury is topped up.
| Rest | Restores 10 stamina and takes 10 off fatigue, once every 8 hours per player |
|---|---|
| Training Center | Takes 15 minutes per level above 1 off the 3-hour attribute cooldown, and 30 minutes off the 6-hour general one |
| Youth Academy | Shortens its own claim cooldown from 7 days to 3 and raises the chance of a player from 20% to 80%. A failed roll still spends the cooldown. It does not affect scouting |
| Stadium | Home advantage, rising with level. Revenue is sent to your wallet after every home match — there is nothing to claim |
| Tactics | Shift which attributes are weighted, rather than applying a percentage to a power number |
| ELO | Your standing. It ranks you against other managers and feeds match predictions, and it does not gate any competition |
List any player you own at a price you set. A buyer pays exactly that price — any excess is refunded — and the marketplace fee comes out of the seller's proceeds. A bid is never awarded automatically: the seller has to accept it, and the bidder can withdraw until they do.
Every swap is a market order against pool liquidity. Limit orders were removed in a contract upgrade and are not coming back in their old form, so nothing on the DEX places one.
| Swaps | Market orders against the pool, with a slippage limit you set |
|---|---|
| Fees | Can be paid in a KDA token rather than KLV |
| Liquidity | Add a pair and earn a share of the trading fees on it |
| Bridge | SAME on KleverChain ↔ wSAME on Solana, through a relayer we operate |
| XP tiers | Status and leaderboard position, earned from quests. They carry no fee discount and no yield |
Prices come from an indexer, and a stale row is refused rather than displayed — the app falls back to the on-chain price or shows nothing.
Two different things are called staking around SAME and they are not interchangeable.
Lock SAME for 30, 60, 90, 180 or 365 days. Each period has its own rate, and the rate is a flat percentage of what you lock for the whole period — not an annual figure, so a 30-day lock does not pay its rate twelve times. The current rates are on the staking page, read live from the contract.
The rate is copied onto your stake when you create it. If the owner changes a rate afterwards, an existing stake keeps the one it was made at. Unstaking early is possible and carries a penalty, stated before you sign.
Separately, the SAME asset itself has a Klever staking pool with its own APR, set once on the asset. The figures on the front page labelled “KDA pool” are that one, not the hub contract.
These are deployed on mainnet and configured to pay nothing, so nothing in the products advertises them. They are listed here because “not mentioned” and “does not exist” are different things, and you may find the contracts yourself.
| Swap rewards | The instant reward pool is deployed and unpaused with a zero balance and a zero rate. No swap has ever earned SAME |
|---|---|
| Referral bonuses | Registration works and links are safe to share, but nothing accrues until a keeper is authorised and the pool is funded |
| Staking tier discounts | The deployed tier resolver predates the view the DEX needs, so the tier card renders nothing |
| Tournaments and the league | The contracts exist. No league season has run and no contested match has been played |
| The daily bonus | Striker pays a bonus for the first single-player match of the day when an amount is set. It is currently zero, which the contract treats as off |
Something here disagreeing with what a product tells you is a bug worth reporting. The contracts are the authority; every address is on /token-info.