SAME Platform

How SAME works

One token, SAME-3LRL, across three products on KleverChain mainnet. This page says what each one does, what it costs and what it pays — read from the contracts rather than from a brochure.

The token

SAME-3LRL is a KDA token with six decimals, so one SAME is 1,000,000 of the units the contracts count in. It is the only token the three products use: you register a club with it, pay DEX fees in it, stake it, and get paid rewards in it.

Supply, the amount burned so far and the KDA staking pool are on /token-info, alongside every mainnet contract address with a KleverScan link.

Where SAME is destroyed

Two sinks burn rather than recycle. Striker's transfer market takes a fee out of the seller's proceeds and burns some or all of it, and specialising a player burns its unlock cost outright. Every one of those amounts is a contract setting the owner can change, so this page names the mechanism and leaves the figures to the screens that read them live.

Striker — the football manager

A football club that lives entirely on chain, including the match simulation. The contract plays the match from a seed and the browser replays it, so refreshing cannot re-roll a result.

Getting started

Registering a club is the one cost you cannot avoid; the exact amount is printed on the Create Club button, because it is a contract setting and can change. After that:

  1. Claim your free eleven-player squad — one transaction, no SAME.
  2. Set a lineup of eleven.
  3. Play a single-player season against the AI. Free to enter.

Scouting, training and facility upgrades all cost SAME and all come later. You do not need any of them to play.

Single player, and what it pays

A season is seven AI opponents. The contract pays a flat reward for every win and a larger one for taking the title; both are settings, readable from the game. They do not scale with difficulty — what climbing the ladder buys is standing, not money.

Difficulty starts at 1 and has no ceiling. Winning a season unlocks the next level, for as long as you keep winning, and the AI power band rises with it.

Rewards are paid from a treasury that can run out. When it is short the contract records what you are owed as a pending reward instead of failing the match, and you claim it once the treasury is topped up.

Squad and facilities

RestRestores 10 stamina and takes 10 off fatigue, once every 8 hours per player
Training CenterTakes 15 minutes per level above 1 off the 3-hour attribute cooldown, and 30 minutes off the 6-hour general one
Youth AcademyShortens its own claim cooldown from 7 days to 3 and raises the chance of a player from 20% to 80%. A failed roll still spends the cooldown. It does not affect scouting
StadiumHome advantage, rising with level. Revenue is sent to your wallet after every home match — there is nothing to claim
TacticsShift which attributes are weighted, rather than applying a percentage to a power number
ELOYour standing. It ranks you against other managers and feeds match predictions, and it does not gate any competition

The transfer market

List any player you own at a price you set. A buyer pays exactly that price — any excess is refunded — and the marketplace fee comes out of the seller's proceeds. A bid is never awarded automatically: the seller has to accept it, and the bidder can withdraw until they do.

Open Striker →

The DEX — swapping and liquidity

Every swap is a market order against pool liquidity. Limit orders were removed in a contract upgrade and are not coming back in their old form, so nothing on the DEX places one.

SwapsMarket orders against the pool, with a slippage limit you set
FeesCan be paid in a KDA token rather than KLV
LiquidityAdd a pair and earn a share of the trading fees on it
BridgeSAME on KleverChain ↔ wSAME on Solana, through a relayer we operate
XP tiersStatus and leaderboard position, earned from quests. They carry no fee discount and no yield

Prices come from an indexer, and a stale row is refused rather than displayed — the app falls back to the on-chain price or shows nothing.

Open the DEX →

Staking on the hub

Two different things are called staking around SAME and they are not interchangeable.

The hub contract

Lock SAME for 30, 60, 90, 180 or 365 days. Each period has its own rate, and the rate is a flat percentage of what you lock for the whole period — not an annual figure, so a 30-day lock does not pay its rate twelve times. The current rates are on the staking page, read live from the contract.

The rate is copied onto your stake when you create it. If the owner changes a rate afterwards, an existing stake keeps the one it was made at. Unstaking early is possible and carries a penalty, stated before you sign.

The KDA pool

Separately, the SAME asset itself has a Klever staking pool with its own APR, set once on the asset. The figures on the front page labelled “KDA pool” are that one, not the hub contract.

Built, but switched off

These are deployed on mainnet and configured to pay nothing, so nothing in the products advertises them. They are listed here because “not mentioned” and “does not exist” are different things, and you may find the contracts yourself.

Swap rewardsThe instant reward pool is deployed and unpaused with a zero balance and a zero rate. No swap has ever earned SAME
Referral bonusesRegistration works and links are safe to share, but nothing accrues until a keeper is authorised and the pool is funded
Staking tier discountsThe deployed tier resolver predates the view the DEX needs, so the tier card renders nothing
Tournaments and the leagueThe contracts exist. No league season has run and no contested match has been played
The daily bonusStriker pays a bonus for the first single-player match of the day when an amount is set. It is currently zero, which the contract treats as off

Something here disagreeing with what a product tells you is a bug worth reporting. The contracts are the authority; every address is on /token-info.